Skia
2D Graphics Library
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Base class for nodes which provide a 'paint' (as opposed to geometry) for drawing (e.g. More...
#include <SkSGPaint.h>
Public Member Functions | |
SkPaint | makePaint () const |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
bool | unique () const |
May return true if the caller is the only owner. More... | |
void | ref () const |
Increment the reference count. More... | |
void | unref () const |
Decrement the reference count. More... | |
Protected Types | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Protected Member Functions | |
PaintNode () | |
virtual void | onApplyToPaint (SkPaint *) const =0 |
const SkRect & | bounds () const |
bool | hasInval () const |
virtual SkRect | onRevalidate (InvalidationController *, const SkMatrix &ctm)=0 |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Base class for nodes which provide a 'paint' (as opposed to geometry) for drawing (e.g.
colors, gradients, patterns).
Roughly equivalent to Skia's SkPaint.
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protectedinherited |
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protected |
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inlineprotectedinherited |
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inlineprotectedinherited |
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inherited |
SkPaint sksg::PaintNode::makePaint | ( | ) | const |
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protectedpure virtual |
Implemented in sksg::ShaderPaint, and sksg::Color.
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protectedpure virtualinherited |
Implemented in sksg::TransformEffect, sksg::Matrix< T >, sksg::Text, sksg::ImageFilterEffect, sksg::ShaderEffect, sksg::RRect, sksg::Rect, sksg::Plane, sksg::Path, sksg::ShaderPaint, sksg::Color, sksg::OpacityEffect, sksg::Merge, sksg::MaskEffect, sksg::Image, sksg::Group, sksg::EffectNode, sksg::Draw, sksg::ClipEffect, sksg::ImageFilter, sksg::Shader, sksg::GeometryEffect, and sksg::ColorFilter.
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
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inherited |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
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inherited |
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inherited |