Shader-based paint.
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#include <SkSGPaint.h>
◆ InvalTraits
Enumerator |
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kBubbleDamage_Trait | |
kOverrideDamage_Trait | |
◆ ~ShaderPaint()
sksg::ShaderPaint::~ShaderPaint |
( |
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override |
◆ bounds()
const SkRect& sksg::Node::bounds |
( |
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const |
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inlineprotectedinherited |
◆ hasInval()
bool sksg::Node::hasInval |
( |
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const |
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inlineprotectedinherited |
◆ invalidate()
void sksg::Node::invalidate |
( |
bool |
damage = true | ) |
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inherited |
◆ Make()
◆ makePaint()
SkPaint sksg::PaintNode::makePaint |
( |
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const |
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inherited |
◆ observeInval()
void sksg::Node::observeInval |
( |
const sk_sp< Node > & |
| ) |
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protectedinherited |
◆ onApplyToPaint()
void sksg::ShaderPaint::onApplyToPaint |
( |
SkPaint * |
| ) |
const |
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overrideprotectedvirtual |
◆ onRevalidate()
◆ ref()
void SkRefCntBase::ref |
( |
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const |
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
◆ revalidate()
◆ unique()
bool SkRefCntBase::unique |
( |
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const |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
◆ unobserveInval()
void sksg::Node::unobserveInval |
( |
const sk_sp< Node > & |
| ) |
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protectedinherited |
◆ unref()
void SkRefCntBase::unref |
( |
| ) |
const |
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
◆ fInvalObserver
Node* sksg::Node::fInvalObserver |
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inherited |
◆ fInvalObserverArray
std::vector<Node*>* sksg::Node::fInvalObserverArray |
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inherited |
The documentation for this class was generated from the following file: