Skia
2D Graphics Library
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Receiver for invalidation events. More...
#include <SkSGInvalidationController.h>
Public Member Functions | |
InvalidationController () | |
InvalidationController (const InvalidationController &)=delete | |
InvalidationController & | operator= (const InvalidationController &)=delete |
void | inval (const SkRect &, const SkMatrix &ctm=SkMatrix::I()) |
const SkRect & | bounds () const |
auto | begin () const |
auto | end () const |
void | reset () |
Receiver for invalidation events.
Tracks dirty regions for repaint.
sksg::InvalidationController::InvalidationController | ( | ) |
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delete |
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inline |
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inline |
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inline |
void sksg::InvalidationController::inval | ( | const SkRect & | , |
const SkMatrix & | ctm = SkMatrix::I() |
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) |
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delete |
void sksg::InvalidationController::reset | ( | ) |