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    Skia
    
   2D Graphics Library 
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Concrete Effect node, applying a mask to its descendants. More...
#include <SkSGMaskEffect.h>

Public Types | |
| enum class | Mode : uint32_t { kAlphaNormal , kAlphaInvert , kLumaNormal , kLumaInvert } | 
Public Member Functions | |
| ~MaskEffect () override | |
| void | render (SkCanvas *, const RenderContext *=nullptr) const | 
| const RenderNode * | nodeAt (const SkPoint &point) const | 
| bool | isVisible () const | 
| void | setVisible (bool) | 
| const SkRect & | revalidate (InvalidationController *, const SkMatrix &) | 
| void | invalidate (bool damage=true) | 
| bool | unique () const | 
| May return true if the caller is the only owner.  More... | |
| void | ref () const | 
| Increment the reference count.  More... | |
| void | unref () const | 
| Decrement the reference count.  More... | |
Static Public Member Functions | |
| static sk_sp< MaskEffect > | Make (sk_sp< RenderNode > child, sk_sp< RenderNode > mask, Mode mode=Mode::kAlphaNormal) | 
Protected Types | |
| enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } | 
Protected Member Functions | |
| MaskEffect (sk_sp< RenderNode >, sk_sp< RenderNode > mask, Mode) | |
| void | onRender (SkCanvas *, const RenderContext *) const override | 
| const RenderNode * | onNodeAt (const SkPoint &) const override | 
| SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override | 
| const sk_sp< RenderNode > & | getChild () const | 
| const SkRect & | bounds () const | 
| bool | hasInval () const | 
| void | observeInval (const sk_sp< Node > &) | 
| void | unobserveInval (const sk_sp< Node > &) | 
Concrete Effect node, applying a mask to its descendants.
      
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  protectedinherited | 
      
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  strong | 
      
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  override | 
      
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  protected | 
      
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  inlineprotectedinherited | 
      
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  inlineprotectedinherited | 
      
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  inlineprotectedinherited | 
      
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  inherited | 
      
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  inherited | 
      
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  inlinestatic | 
      
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  inherited | 
      
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  overrideprotectedvirtual | 
Reimplemented from sksg::EffectNode.
      
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  overrideprotectedvirtual | 
Reimplemented from sksg::EffectNode.
      
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  overrideprotectedvirtual | 
Reimplemented from sksg::EffectNode.
      
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  inlineinherited | 
Increment the reference count.
Must be balanced by a call to unref().
      
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  inherited | 
      
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  inherited | 
      
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  inherited | 
      
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  inlineinherited | 
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
      
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  inlineinherited | 
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
      
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  inherited | 
      
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  inherited |