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Skia
2D Graphics Library
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Base class for nodes which apply some transformation when rendering their descendants. More...
#include <SkSGEffectNode.h>

Public Member Functions | |
| void | render (SkCanvas *, const RenderContext *=nullptr) const |
| const RenderNode * | nodeAt (const SkPoint &point) const |
| bool | isVisible () const |
| void | setVisible (bool) |
| const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
| void | invalidate (bool damage=true) |
| bool | unique () const |
| May return true if the caller is the only owner. More... | |
| void | ref () const |
| Increment the reference count. More... | |
| void | unref () const |
| Decrement the reference count. More... | |
Protected Types | |
| enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Protected Member Functions | |
| EffectNode (sk_sp< RenderNode >, uint32_t inval_traits=0) | |
| ~EffectNode () override | |
| void | onRender (SkCanvas *, const RenderContext *) const override |
| const RenderNode * | onNodeAt (const SkPoint &) const override |
| SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
| const sk_sp< RenderNode > & | getChild () const |
| const SkRect & | bounds () const |
| bool | hasInval () const |
| void | observeInval (const sk_sp< Node > &) |
| void | unobserveInval (const sk_sp< Node > &) |
Base class for nodes which apply some transformation when rendering their descendants.
This includes transforms, clipping, filters, etc.
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protectedinherited |
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explicitprotected |
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overrideprotected |
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inlineprotectedinherited |
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inlineprotected |
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inlineprotectedinherited |
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inherited |
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inherited |
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inherited |
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overrideprotectedvirtual |
Implements sksg::RenderNode.
Reimplemented in sksg::TransformEffect, sksg::BlenderEffect, sksg::ImageFilterEffect, sksg::OpacityEffect, and sksg::MaskEffect.
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overrideprotectedvirtual |
Implements sksg::RenderNode.
Reimplemented in sksg::TransformEffect, sksg::BlenderEffect, sksg::ImageFilterEffect, sksg::MaskShaderEffect, sksg::ShaderEffect, sksg::OpacityEffect, and sksg::MaskEffect.
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overrideprotectedvirtual |
Implements sksg::Node.
Reimplemented in sksg::TransformEffect, sksg::ImageFilterEffect, sksg::ShaderEffect, sksg::OpacityEffect, and sksg::MaskEffect.
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
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inherited |
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inherited |
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inherited |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
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inherited |
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inherited |