Concrete Effect node, binding a Transform to a RenderNode.  
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#include <SkSGTransform.h>
Concrete Effect node, binding a Transform to a RenderNode. 
◆ InvalTraits
| Enumerator | 
|---|
| kBubbleDamage_Trait |  | 
| kOverrideDamage_Trait |  | 
 
 
◆ ~TransformEffect()
  
  | 
        
          | sksg::TransformEffect::~TransformEffect | ( |  | ) |  |  | override | 
 
 
◆ bounds()
  
  | 
        
          | const SkRect& sksg::Node::bounds | ( |  | ) | const |  | inlineprotectedinherited | 
 
 
◆ getChild()
◆ getTransform()
◆ hasInval()
  
  | 
        
          | bool sksg::Node::hasInval | ( |  | ) | const |  | inlineprotectedinherited | 
 
 
◆ invalidate()
  
  | 
        
          | void sksg::Node::invalidate | ( | bool | damage = true | ) |  |  | inherited | 
 
 
◆ isVisible()
  
  | 
        
          | bool sksg::RenderNode::isVisible | ( |  | ) | const |  | inherited | 
 
 
◆ Make() [1/2]
◆ Make() [2/2]
◆ nodeAt()
  
  | 
        
          | const RenderNode* sksg::RenderNode::nodeAt | ( | const SkPoint & | point | ) | const |  | inherited | 
 
 
◆ observeInval()
  
  | 
        
          | void sksg::Node::observeInval | ( | const sk_sp< Node > & |  | ) |  |  | protectedinherited | 
 
 
◆ onNodeAt()
  
  | 
        
          | const RenderNode* sksg::TransformEffect::onNodeAt | ( | const SkPoint & |  | ) | const |  | overrideprotectedvirtual | 
 
 
◆ onRender()
◆ onRevalidate()
◆ ref()
  
  | 
        
          | void SkRefCntBase::ref | ( |  | ) | const |  | inlineinherited | 
 
Increment the reference count. 
Must be balanced by a call to unref(). 
 
 
◆ render()
◆ revalidate()
◆ setVisible()
  
  | 
        
          | void sksg::RenderNode::setVisible | ( | bool |  | ) |  |  | inherited | 
 
 
◆ unique()
  
  | 
        
          | bool SkRefCntBase::unique | ( |  | ) | const |  | inlineinherited | 
 
May return true if the caller is the only owner. 
Ensures that all previous owner's actions are complete. 
 
 
◆ unobserveInval()
  
  | 
        
          | void sksg::Node::unobserveInval | ( | const sk_sp< Node > & |  | ) |  |  | protectedinherited | 
 
 
◆ unref()
  
  | 
        
          | void SkRefCntBase::unref | ( |  | ) | const |  | inlineinherited | 
 
Decrement the reference count. 
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack. 
 
 
◆ fInvalObserver
  
  | 
        
          | Node* sksg::Node::fInvalObserver |  | inherited | 
 
 
◆ fInvalObserverArray
  
  | 
        
          | std::vector<Node*>* sksg::Node::fInvalObserverArray |  | inherited | 
 
 
The documentation for this class was generated from the following file: