8 #ifndef SkSGEffectNode_DEFINED
9 #define SkSGEffectNode_DEFINED
SkCanvas provides an interface for drawing, and how the drawing is clipped and transformed.
Definition: SkCanvas.h:99
SkMatrix holds a 3x3 matrix for transforming coordinates.
Definition: SkMatrix.h:53
Shared pointer class to wrap classes that support a ref()/unref() interface.
Definition: SkRefCnt.h:220
Base class for nodes which apply some transformation when rendering their descendants.
Definition: SkSGEffectNode.h:21
const RenderNode * onNodeAt(const SkPoint &) const override
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0)
void onRender(SkCanvas *, const RenderContext *) const override
SkRect onRevalidate(InvalidationController *, const SkMatrix &) override
const sk_sp< RenderNode > & getChild() const
Definition: SkSGEffectNode.h:31
Receiver for invalidation events.
Definition: SkSGInvalidationController.h:25
friend class RenderNode
Definition: SkSGNode.h:93
Base class for nodes which can render to a canvas.
Definition: SkSGRenderNode.h:27
SkRect holds four float coordinates describing the upper and lower bounds of a rectangle.
Definition: SkRect.h:582
Definition: SkSGRenderNode.h:53