8 #ifndef SkSGMaskEffect_DEFINED
9 #define SkSGMaskEffect_DEFINED
21 enum class Mode : uint32_t {
30 return (child && mask)
SkCanvas provides an interface for drawing, and how the drawing is clipped and transformed.
Definition: SkCanvas.h:99
SkMatrix holds a 3x3 matrix for transforming coordinates.
Definition: SkMatrix.h:53
Shared pointer class to wrap classes that support a ref()/unref() interface.
Definition: SkRefCnt.h:220
Base class for nodes which apply some transformation when rendering their descendants.
Definition: SkSGEffectNode.h:21
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0)
Receiver for invalidation events.
Definition: SkSGInvalidationController.h:25
Concrete Effect node, applying a mask to its descendants.
Definition: SkSGMaskEffect.h:19
const RenderNode * onNodeAt(const SkPoint &) const override
static sk_sp< MaskEffect > Make(sk_sp< RenderNode > child, sk_sp< RenderNode > mask, Mode mode=Mode::kAlphaNormal)
Definition: SkSGMaskEffect.h:28
MaskEffect(sk_sp< RenderNode >, sk_sp< RenderNode > mask, Mode)
SkRect onRevalidate(InvalidationController *, const SkMatrix &) override
Mode
Definition: SkSGMaskEffect.h:21
void onRender(SkCanvas *, const RenderContext *) const override
Base class for nodes which can render to a canvas.
Definition: SkSGRenderNode.h:27
SkRect holds four float coordinates describing the upper and lower bounds of a rectangle.
Definition: SkRect.h:582
Definition: SkSGRenderNode.h:53