Skia
2D Graphics Library
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Concrete rendering node. More...
#include <SkSGDraw.h>
Public Member Functions | |
void | render (SkCanvas *, const RenderContext *=nullptr) const |
const RenderNode * | nodeAt (const SkPoint &point) const |
bool | isVisible () const |
void | setVisible (bool) |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
bool | unique () const |
May return true if the caller is the only owner. More... | |
void | ref () const |
Increment the reference count. More... | |
void | unref () const |
Decrement the reference count. More... | |
Static Public Member Functions | |
static sk_sp< Draw > | Make (sk_sp< GeometryNode > geo, sk_sp< PaintNode > paint) |
Protected Types | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Protected Member Functions | |
Draw (sk_sp< GeometryNode >, sk_sp< PaintNode > paint) | |
~Draw () override | |
void | onRender (SkCanvas *, const RenderContext *) const override |
const RenderNode * | onNodeAt (const SkPoint &) const override |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
const SkRect & | bounds () const |
bool | hasInval () const |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Concrete rendering node.
Wraps and draws a [geometry, paint] tuple.
Think Skia SkCanvas::drawFoo(foo, paint) calls.
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protectedinherited |
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protected |
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overrideprotected |
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inlineprotectedinherited |
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inlineprotectedinherited |
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inherited |
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inherited |
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inlinestatic |
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inherited |
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overrideprotectedvirtual |
Implements sksg::RenderNode.
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overrideprotectedvirtual |
Implements sksg::RenderNode.
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overrideprotectedvirtual |
Implements sksg::Node.
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
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inherited |
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inherited |
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inherited |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
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inherited |
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inherited |