Skia
2D Graphics Library
sksg::GeometryNode Class Referenceabstract

Base class for nodes which provide 'geometry' (as opposed to paint) for drawing. More...

#include <SkSGGeometryNode.h>

Inheritance diagram for sksg::GeometryNode:

Public Member Functions

void clip (SkCanvas *, bool antiAlias) const
 
void draw (SkCanvas *, const SkPaint &) const
 
bool contains (const SkPoint &) const
 
SkPath asPath () const
 
const SkRectrevalidate (InvalidationController *, const SkMatrix &)
 
void invalidate (bool damage=true)
 
bool unique () const
 May return true if the caller is the only owner. More...
 
void ref () const
 Increment the reference count. More...
 
void unref () const
 Decrement the reference count. More...
 

Protected Types

enum  InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 }
 

Protected Member Functions

 GeometryNode ()
 
virtual void onClip (SkCanvas *, bool antiAlias) const =0
 
virtual void onDraw (SkCanvas *, const SkPaint &) const =0
 
virtual bool onContains (const SkPoint &) const =0
 
virtual SkPath onAsPath () const =0
 
const SkRectbounds () const
 
bool hasInval () const
 
virtual SkRect onRevalidate (InvalidationController *, const SkMatrix &ctm)=0
 
void observeInval (const sk_sp< Node > &)
 
void unobserveInval (const sk_sp< Node > &)
 

Friends

class Draw
 

Detailed Description

Base class for nodes which provide 'geometry' (as opposed to paint) for drawing.

Think SkRect, SkPath, etc.

Member Enumeration Documentation

◆ InvalTraits

enum sksg::Node::InvalTraits
protectedinherited
Enumerator
kBubbleDamage_Trait 
kOverrideDamage_Trait 

Constructor & Destructor Documentation

◆ GeometryNode()

sksg::GeometryNode::GeometryNode ( )
protected

Member Function Documentation

◆ asPath()

SkPath sksg::GeometryNode::asPath ( ) const

◆ bounds()

const SkRect& sksg::Node::bounds ( ) const
inlineprotectedinherited

◆ clip()

void sksg::GeometryNode::clip ( SkCanvas ,
bool  antiAlias 
) const

◆ contains()

bool sksg::GeometryNode::contains ( const SkPoint &  ) const

◆ draw()

void sksg::GeometryNode::draw ( SkCanvas ,
const SkPaint  
) const

◆ hasInval()

bool sksg::Node::hasInval ( ) const
inlineprotectedinherited

◆ invalidate()

void sksg::Node::invalidate ( bool  damage = true)
inherited

◆ observeInval()

void sksg::Node::observeInval ( const sk_sp< Node > &  )
protectedinherited

◆ onAsPath()

virtual SkPath sksg::GeometryNode::onAsPath ( ) const
protectedpure virtual

◆ onClip()

virtual void sksg::GeometryNode::onClip ( SkCanvas ,
bool  antiAlias 
) const
protectedpure virtual

◆ onContains()

virtual bool sksg::GeometryNode::onContains ( const SkPoint &  ) const
protectedpure virtual

◆ onDraw()

virtual void sksg::GeometryNode::onDraw ( SkCanvas ,
const SkPaint  
) const
protectedpure virtual

◆ onRevalidate()

◆ ref()

void SkRefCntBase::ref ( ) const
inlineinherited

Increment the reference count.

Must be balanced by a call to unref().

◆ revalidate()

const SkRect& sksg::Node::revalidate ( InvalidationController ,
const SkMatrix  
)
inherited

◆ unique()

bool SkRefCntBase::unique ( ) const
inlineinherited

May return true if the caller is the only owner.

Ensures that all previous owner's actions are complete.

◆ unobserveInval()

void sksg::Node::unobserveInval ( const sk_sp< Node > &  )
protectedinherited

◆ unref()

void SkRefCntBase::unref ( ) const
inlineinherited

Decrement the reference count.

If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.

Friends And Related Function Documentation

◆ Draw

friend class Draw
friend

Member Data Documentation

◆ fInvalObserver

Node* sksg::Node::fInvalObserver
inherited

◆ fInvalObserverArray

std::vector<Node*>* sksg::Node::fInvalObserverArray
inherited

The documentation for this class was generated from the following file: