Skia
2D Graphics Library
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Apply a rounded-corner effect to the child geometry. More...
#include <SkSGGeometryEffect.h>
Public Member Functions | |
void | clip (SkCanvas *, bool antiAlias) const |
void | draw (SkCanvas *, const SkPaint &) const |
bool | contains (const SkPoint &) const |
SkPath | asPath () const |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
bool | unique () const |
May return true if the caller is the only owner. More... | |
void | ref () const |
Increment the reference count. More... | |
void | unref () const |
Decrement the reference count. More... | |
Static Public Member Functions | |
static sk_sp< RoundEffect > | Make (sk_sp< GeometryNode > child) |
Protected Types | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Protected Member Functions | |
void | onClip (SkCanvas *, bool antiAlias) const final |
void | onDraw (SkCanvas *, const SkPaint &) const final |
bool | onContains (const SkPoint &) const final |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) final |
SkPath | onAsPath () const final |
const SkRect & | bounds () const |
bool | hasInval () const |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Apply a rounded-corner effect to the child geometry.
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protectedinherited |
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inherited |
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inlineprotectedinherited |
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inherited |
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inherited |
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inlineprotectedinherited |
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inherited |
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inlinestatic |
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finalprotectedvirtualinherited |
Implements sksg::GeometryNode.
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finalprotectedvirtualinherited |
Implements sksg::GeometryNode.
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finalprotectedvirtualinherited |
Implements sksg::GeometryNode.
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finalprotectedvirtualinherited |
Implements sksg::GeometryNode.
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finalprotectedvirtualinherited |
Implements sksg::Node.
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
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inherited |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
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inherited |
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inherited |