Skia
2D Graphics Library
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#include "include/core/SkBlender.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSpan.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkSLSampleUsage.h"
#include "include/private/base/SkOnce.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/base/SkTo.h"
#include "include/private/base/SkTypeTraits.h"
#include "include/sksl/SkSLDebugTrace.h"
#include "include/sksl/SkSLVersion.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | SkRuntimeEffect |
struct | SkRuntimeEffect::Uniform |
struct | SkRuntimeEffect::Child |
class | SkRuntimeEffect::Options |
struct | SkRuntimeEffect::Result |
class | SkRuntimeEffect::ChildPtr |
struct | SkRuntimeEffect::TracedShader |
Creates a new Runtime Effect patterned after an already-existing one. More... | |
class | SkRuntimeEffectBuilder |
Base class for SkRuntimeShaderBuilder, defined below. More... | |
struct | SkRuntimeEffectBuilder::BuilderUniform |
struct | SkRuntimeEffectBuilder::BuilderChild |
class | SkRuntimeShaderBuilder |
SkRuntimeShaderBuilder is a utility to simplify creating SkShader objects from SkRuntimeEffects. More... | |
class | SkRuntimeColorFilterBuilder |
SkRuntimeColorFilterBuilder makes it easy to setup and assign uniforms to runtime color filters. More... | |
class | SkRuntimeBlendBuilder |
SkRuntimeBlendBuilder is a utility to simplify creation and uniform setup of runtime blenders. More... | |
Namespaces | |
SkSL | |
SkSL::RP | |