SkRuntimeColorFilterBuilder makes it easy to setup and assign uniforms to runtime color filters.
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#include <SkRuntimeEffect.h>
SkRuntimeColorFilterBuilder makes it easy to setup and assign uniforms to runtime color filters.
◆ SkRuntimeColorFilterBuilder() [1/2]
◆ ~SkRuntimeColorFilterBuilder()
SkRuntimeColorFilterBuilder::~SkRuntimeColorFilterBuilder |
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◆ SkRuntimeColorFilterBuilder() [2/2]
◆ child()
BuilderChild SkRuntimeEffectBuilder::child |
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std::string_view |
name | ) |
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inlineinherited |
◆ children()
◆ effect()
◆ makeColorFilter()
◆ operator=()
◆ uniform()
BuilderUniform SkRuntimeEffectBuilder::uniform |
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std::string_view |
name | ) |
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inlineinherited |
◆ uniforms()
sk_sp<const SkData> SkRuntimeEffectBuilder::uniforms |
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const |
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inlineinherited |
The documentation for this class was generated from the following file: