Base class for SkRuntimeShaderBuilder, defined below.
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#include <SkRuntimeEffect.h>
Base class for SkRuntimeShaderBuilder, defined below.
◆ SkRuntimeEffectBuilder() [1/5]
SkRuntimeEffectBuilder::SkRuntimeEffectBuilder |
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protecteddelete |
◆ SkRuntimeEffectBuilder() [2/5]
◆ SkRuntimeEffectBuilder() [3/5]
◆ SkRuntimeEffectBuilder() [4/5]
◆ SkRuntimeEffectBuilder() [5/5]
◆ child()
BuilderChild SkRuntimeEffectBuilder::child |
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std::string_view |
name | ) |
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inline |
◆ children()
◆ effect()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ uniform()
BuilderUniform SkRuntimeEffectBuilder::uniform |
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std::string_view |
name | ) |
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inline |
◆ uniforms()
sk_sp<const SkData> SkRuntimeEffectBuilder::uniforms |
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const |
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inline |
The documentation for this class was generated from the following file: