Base class for SkRuntimeShaderBuilder, defined below.  
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#include <SkRuntimeEffect.h>
Base class for SkRuntimeShaderBuilder, defined below. 
◆ SkRuntimeEffectBuilder() [1/5]
  
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          | SkRuntimeEffectBuilder::SkRuntimeEffectBuilder | ( |  | ) |  |  | protecteddelete | 
 
 
◆ SkRuntimeEffectBuilder() [2/5]
◆ SkRuntimeEffectBuilder() [3/5]
◆ SkRuntimeEffectBuilder() [4/5]
◆ SkRuntimeEffectBuilder() [5/5]
◆ child()
  
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          | BuilderChild SkRuntimeEffectBuilder::child | ( | std::string_view | name | ) |  |  | inline | 
 
 
◆ children()
◆ effect()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ uniform()
  
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          | BuilderUniform SkRuntimeEffectBuilder::uniform | ( | std::string_view | name | ) |  |  | inline | 
 
 
◆ uniforms()
  
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          | sk_sp<const SkData> SkRuntimeEffectBuilder::uniforms | ( |  | ) | const |  | inline | 
 
 
The documentation for this class was generated from the following file: