Skia
2D Graphics Library
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SkLumaColorFilter multiplies the luma of its input into the alpha channel, and sets the red, green, and blue channels to zero. More...
#include <SkLumaColorFilter.h>
Static Public Member Functions | |
static sk_sp< SkColorFilter > | Make () |
SkLumaColorFilter multiplies the luma of its input into the alpha channel, and sets the red, green, and blue channels to zero.
SkLumaColorFilter(r,g,b,a) = {0,0,0, a * luma(r,g,b)}
This is similar to a luminanceToAlpha feColorMatrix, but note how this filter folds in the previous alpha, something an feColorMatrix cannot do.
feColorMatrix(luminanceToAlpha; r,g,b,a) = {0,0,0, luma(r,g,b)}
(Despite its name, an feColorMatrix using luminanceToAlpha does actually compute luma, a dot-product of gamma-encoded color channels, not luminance, a dot-product of linear color channels. So at least SkLumaColorFilter and feColorMatrix+luminanceToAlpha agree there.)
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