#include <SkSVGFilterContext.h>
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| SkSVGFilterContext (const SkRect &filterEffectsRegion, const SkSVGObjectBoundingBoxUnits &primitiveUnits) |
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const SkRect & | filterEffectsRegion () const |
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const SkRect & | filterPrimitiveSubregion (const SkSVGFeInputType &) const |
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const SkSVGObjectBoundingBoxUnits & | primitiveUnits () const |
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void | registerResult (const SkSVGStringType &, const sk_sp< SkImageFilter > &, const SkRect &, SkSVGColorspace) |
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void | setPreviousResult (const sk_sp< SkImageFilter > &, const SkRect &, SkSVGColorspace) |
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bool | previousResultIsSourceGraphic () const |
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SkSVGColorspace | resolveInputColorspace (const SkSVGRenderContext &, const SkSVGFeInputType &) const |
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sk_sp< SkImageFilter > | resolveInput (const SkSVGRenderContext &, const SkSVGFeInputType &) const |
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sk_sp< SkImageFilter > | resolveInput (const SkSVGRenderContext &, const SkSVGFeInputType &, SkSVGColorspace) const |
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◆ SkSVGFilterContext()
◆ filterEffectsRegion()
const SkRect& SkSVGFilterContext::filterEffectsRegion |
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const |
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inline |
◆ filterPrimitiveSubregion()
◆ previousResultIsSourceGraphic()
bool SkSVGFilterContext::previousResultIsSourceGraphic |
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const |
◆ primitiveUnits()
◆ registerResult()
◆ resolveInput() [1/2]
◆ resolveInput() [2/2]
◆ resolveInputColorspace()
◆ setPreviousResult()
The documentation for this class was generated from the following file: