Skia
2D Graphics Library
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#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSpan.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include <optional>
#include <vector>
Go to the source code of this file.
Classes | |
class | SkSVGProperty< T, kInheritable > |
class | SkSVGLength |
class | SkSVGIRI |
class | SkSVGColor |
class | SkSVGPaint |
class | SkSVGFuncIRI |
class | SkSVGLineJoin |
class | SkSVGSpreadMethod |
class | SkSVGFillRule |
class | SkSVGVisibility |
class | SkSVGDashArray |
class | SkSVGStopColor |
class | SkSVGObjectBoundingBoxUnits |
class | SkSVGFontFamily |
class | SkSVGFontStyle |
class | SkSVGFontSize |
class | SkSVGFontWeight |
struct | SkSVGPreserveAspectRatio |
class | SkSVGTextAnchor |
class | SkSVGFeInputType |
class | SkSVGFeTurbulenceBaseFrequency |
struct | SkSVGFeTurbulenceType |
Typedefs | |
using | SkSVGColorType = SkColor |
using | SkSVGIntegerType = int |
using | SkSVGNumberType = SkScalar |
using | SkSVGStringType = SkString |
using | SkSVGViewBoxType = SkRect |
using | SkSVGTransformType = SkMatrix |
using | SkSVGPointsType = std::vector< SkPoint > |
using | SkSVGFeColorMatrixValues = std::vector< SkSVGNumberType > |
Enumerations | |
enum class | SkSVGPropertyState { kUnspecified , kInherit , kValue } |
enum class | SkSVGLineCap { kButt , kRound , kSquare } |
enum class | SkSVGFeColorMatrixType { kMatrix , kSaturate , kHueRotate , kLuminanceToAlpha } |
enum class | SkSVGFeCompositeOperator { kOver , kIn , kOut , kAtop , kXor , kArithmetic } |
enum class | SkSVGXmlSpace { kDefault , kPreserve } |
enum class | SkSVGColorspace { kAuto , kSRGB , kLinearRGB } |
enum class | SkSVGDisplay { kInline , kNone } |
using SkSVGColorType = SkColor |
using SkSVGFeColorMatrixValues = std::vector<SkSVGNumberType> |
using SkSVGIntegerType = int |
using SkSVGNumberType = SkScalar |
using SkSVGPointsType = std::vector<SkPoint> |
using SkSVGStringType = SkString |
using SkSVGTransformType = SkMatrix |
using SkSVGViewBoxType = SkRect |
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