Skia
2D Graphics Library
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#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/core/SkTypeface.h"
#include "include/utils/SkTextUtils.h"
#include "modules/skottie/include/TextShaper.h"
#include <functional>
#include <vector>
Go to the source code of this file.
Classes | |
class | skottie::GlyphDecorator |
struct | skottie::GlyphDecorator::GlyphInfo |
struct | skottie::GlyphDecorator::TextInfo |
struct | skottie::TextPropertyValue |
struct | skottie::TransformPropertyValue |
class | skottie::PropertyHandle< ValueT, NodeT > |
Property handles are adapters between user-facing AE model/values and the internal scene-graph representation. More... | |
class | skottie::PropertyObserver |
A PropertyObserver can be used to track and manipulate certain properties of "interesting" Lottie nodes. More... | |
Namespaces | |
sksg | |
skottie | |
skottie::internal | |
Typedefs | |
using | skottie::ColorPropertyValue = SkColor |
using | skottie::OpacityPropertyValue = float |
using | skottie::ColorPropertyHandle = PropertyHandle< ColorPropertyValue, sksg::Color > |
using | skottie::OpacityPropertyHandle = PropertyHandle< OpacityPropertyValue, sksg::OpacityEffect > |
using | skottie::TextPropertyHandle = PropertyHandle< TextPropertyValue, internal::TextAdapter > |
using | skottie::TransformPropertyHandle = PropertyHandle< TransformPropertyValue, internal::TransformAdapter2D > |
Enumerations | |
enum class | skottie::TextPaintOrder : uint8_t { skottie::kFillStroke , skottie::kStrokeFill } |