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Skia
2D Graphics Library
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#include "include/core/SkColor.h"#include "include/core/SkMatrix.h"#include "include/core/SkPaint.h"#include "include/core/SkPoint.h"#include "include/core/SkRect.h"#include "include/core/SkRefCnt.h"#include "include/core/SkSpan.h"#include "include/core/SkTypeface.h"#include "include/utils/SkTextUtils.h"#include "modules/skottie/include/TextShaper.h"#include <functional>#include <vector>

Go to the source code of this file.
Classes | |
| class | skottie::GlyphDecorator |
| struct | skottie::GlyphDecorator::GlyphInfo |
| struct | skottie::GlyphDecorator::TextInfo |
| struct | skottie::TextPropertyValue |
| struct | skottie::TransformPropertyValue |
| class | skottie::PropertyHandle< ValueT, NodeT > |
| Property handles are adapters between user-facing AE model/values and the internal scene-graph representation. More... | |
| class | skottie::PropertyObserver |
| A PropertyObserver can be used to track and manipulate certain properties of "interesting" Lottie nodes. More... | |
Namespaces | |
| sksg | |
| skottie | |
| skottie::internal | |
Typedefs | |
| using | skottie::ColorPropertyValue = SkColor |
| using | skottie::OpacityPropertyValue = float |
| using | skottie::ColorPropertyHandle = PropertyHandle< ColorPropertyValue, sksg::Color > |
| using | skottie::OpacityPropertyHandle = PropertyHandle< OpacityPropertyValue, sksg::OpacityEffect > |
| using | skottie::TextPropertyHandle = PropertyHandle< TextPropertyValue, internal::TextAdapter > |
| using | skottie::TransformPropertyHandle = PropertyHandle< TransformPropertyValue, internal::TransformAdapter2D > |
Enumerations | |
| enum class | skottie::TextPaintOrder : uint8_t { skottie::kFillStroke , skottie::kStrokeFill } |