Skia
2D Graphics Library
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Property handles are adapters between user-facing AE model/values and the internal scene-graph representation. More...
#include <SkottieProperty.h>
Public Member Functions | |
PropertyHandle (sk_sp< NodeT >) | |
PropertyHandle (sk_sp< NodeT > node, sk_sp< internal::SceneGraphRevalidator > revalidator) | |
~PropertyHandle () | |
PropertyHandle (const PropertyHandle &) | |
ValueT | get () const |
void | set (const ValueT &) |
Property handles are adapters between user-facing AE model/values and the internal scene-graph representation.
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explicit |
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inline |
skottie::PropertyHandle< ValueT, NodeT >::~PropertyHandle | ( | ) |
skottie::PropertyHandle< ValueT, NodeT >::PropertyHandle | ( | const PropertyHandle< ValueT, NodeT > & | ) |
ValueT skottie::PropertyHandle< ValueT, NodeT >::get | ( | ) | const |
void skottie::PropertyHandle< ValueT, NodeT >::set | ( | const ValueT & | ) |