Skia
2D Graphics Library
SkMatrix.h File Reference
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMacros.h"
#include "include/private/base/SkTo.h"
#include <cstdint>
#include <cstring>
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Classes

class  SkMatrix
 SkMatrix holds a 3x3 matrix for transforming coordinates. More...
 

Macros

#define SK_SUPPORT_LEGACY_MATRIX_RECTTORECT
 

Enumerations

enum class  SkApplyPerspectiveClip { kNo , kYes }
 When we transform points through a matrix containing perspective (the bottom row is something other than 0,0,1), the bruteforce math can produce confusing results (since we might divide by 0, or a negative w value). More...
 

Macro Definition Documentation

◆ SK_SUPPORT_LEGACY_MATRIX_RECTTORECT

#define SK_SUPPORT_LEGACY_MATRIX_RECTTORECT

Enumeration Type Documentation

◆ SkApplyPerspectiveClip

When we transform points through a matrix containing perspective (the bottom row is something other than 0,0,1), the bruteforce math can produce confusing results (since we might divide by 0, or a negative w value).

By default, methods that map rects and paths will apply perspective clipping, but this can be changed by specifying kYes to those methods.

Enumerator
kNo 

Don't pre-clip the geometry before applying the (perspective) matrix.

kYes 

Do pre-clip the geometry before applying the (perspective) matrix.