#include <SkM44.h>
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float | x |
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float | y |
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float | z |
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float | w |
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◆ Dot()
◆ dot()
◆ length()
◆ lengthSquared()
◆ normalize()
SkV4 SkV4::normalize |
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const |
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inline |
◆ Normalize()
static SkV4 SkV4::Normalize |
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const SkV4 & |
v | ) |
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inlinestatic |
◆ operator!=()
bool SkV4::operator!= |
( |
const SkV4 & |
v | ) |
const |
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inline |
◆ operator*()
SkV4 SkV4::operator* |
( |
const SkV4 & |
v | ) |
const |
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inline |
◆ operator+()
SkV4 SkV4::operator+ |
( |
const SkV4 & |
v | ) |
const |
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inline |
◆ operator-() [1/2]
SkV4 SkV4::operator- |
( |
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const |
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inline |
◆ operator-() [2/2]
SkV4 SkV4::operator- |
( |
const SkV4 & |
v | ) |
const |
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inline |
◆ operator==()
bool SkV4::operator== |
( |
const SkV4 & |
v | ) |
const |
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inline |
◆ operator[]() [1/2]
float& SkV4::operator[] |
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int |
i | ) |
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inline |
◆ operator[]() [2/2]
float SkV4::operator[] |
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int |
i | ) |
const |
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inline |
◆ ptr() [1/2]
◆ ptr() [2/2]
const float* SkV4::ptr |
( |
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const |
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inline |
◆ operator* [1/2]
◆ operator* [2/2]
The documentation for this struct was generated from the following file: