Describes a color gamut with primaries and a white point.
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#include <SkColorSpace.h>
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bool | toXYZD50 (skcms_Matrix3x3 *toXYZD50) const |
| Convert primaries and a white point to a toXYZD50 matrix, the preferred color gamut representation of SkColorSpace. More...
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Describes a color gamut with primaries and a white point.
◆ toXYZD50()
bool SkColorSpacePrimaries::toXYZD50 |
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skcms_Matrix3x3 * |
toXYZD50 | ) |
const |
Convert primaries and a white point to a toXYZD50 matrix, the preferred color gamut representation of SkColorSpace.
◆ fBX
float SkColorSpacePrimaries::fBX |
◆ fBY
float SkColorSpacePrimaries::fBY |
◆ fGX
float SkColorSpacePrimaries::fGX |
◆ fGY
float SkColorSpacePrimaries::fGY |
◆ fRX
float SkColorSpacePrimaries::fRX |
◆ fRY
float SkColorSpacePrimaries::fRY |
◆ fWX
float SkColorSpacePrimaries::fWX |
◆ fWY
float SkColorSpacePrimaries::fWY |
The documentation for this struct was generated from the following file: