#include <SlotManager.h>
◆ SlotID
◆ SlotManager()
skottie::SlotManager::SlotManager |
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sk_sp< skottie::internal::SceneGraphRevalidator > |
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◆ ~SlotManager()
skottie::SlotManager::~SlotManager |
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override |
◆ getColorSlot()
std::optional<SkColor> skottie::SlotManager::getColorSlot |
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const SlotID & |
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const |
◆ getImageSlot()
sk_sp<const skresources::ImageAsset> skottie::SlotManager::getImageSlot |
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const SlotID & |
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const |
◆ getScalarSlot()
std::optional<float> skottie::SlotManager::getScalarSlot |
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const SlotID & |
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const |
◆ getSlotInfo()
SlotInfo skottie::SlotManager::getSlotInfo |
( |
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const |
◆ getTextSlot()
◆ getVec2Slot()
std::optional<SkV2> skottie::SlotManager::getVec2Slot |
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const SlotID & |
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const |
◆ ref()
void SkRefCntBase::ref |
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const |
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inlineinherited |
Increment the reference count.
Must be balanced by a call to unref().
◆ setColorSlot()
bool skottie::SlotManager::setColorSlot |
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const SlotID & |
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SkColor |
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) |
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◆ setImageSlot()
bool skottie::SlotManager::setImageSlot |
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const SlotID & |
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const sk_sp< skresources::ImageAsset > & |
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) |
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◆ setScalarSlot()
bool skottie::SlotManager::setScalarSlot |
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const SlotID & |
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float |
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) |
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◆ setTextSlot()
◆ setVec2Slot()
bool skottie::SlotManager::setVec2Slot |
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const SlotID & |
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SkV2 |
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) |
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◆ unique()
bool SkRefCntBase::unique |
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const |
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inlineinherited |
May return true if the caller is the only owner.
Ensures that all previous owner's actions are complete.
◆ unref()
void SkRefCntBase::unref |
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const |
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inlineinherited |
Decrement the reference count.
If the reference count is 1 before the decrement, then delete the object. Note that if this is the case, then the object needs to have been allocated via new, and not on the stack.
◆ skottie::internal::AnimatablePropertyContainer
friend class skottie::internal::AnimatablePropertyContainer |
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friend |
◆ skottie::internal::AnimationBuilder
friend class skottie::internal::AnimationBuilder |
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friend |
The documentation for this class was generated from the following file: