Skia
2D Graphics Library
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#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkAPI.h"
Go to the source code of this file.
Namespaces | |
SkShaders | |
Functions | |
SK_API sk_sp< SkShader > | SkShaders::MakeFractalNoise (SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr) |
This will construct Perlin noise of the given type (Fractal Noise or Turbulence). More... | |
SK_API sk_sp< SkShader > | SkShaders::MakeTurbulence (SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr) |