Skia
2D Graphics Library
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Enumerations | |
enum | SkAlphaType : int { kUnknown_SkAlphaType , kOpaque_SkAlphaType , kPremul_SkAlphaType , kUnpremul_SkAlphaType , kLastEnum_SkAlphaType = kUnpremul_SkAlphaType } |
Describes how to interpret the alpha component of a pixel. More... | |
Functions | |
static bool | SkAlphaTypeIsOpaque (SkAlphaType at) |
Returns true if SkAlphaType equals kOpaque_SkAlphaType. More... | |
enum SkAlphaType : int |
Describes how to interpret the alpha component of a pixel.
A pixel may be opaque, or alpha, describing multiple levels of transparency.
In simple blending, alpha weights the draw color and the destination color to create a new color. If alpha describes a weight from zero to one:
new color = draw color * alpha + destination color * (1 - alpha)
In practice alpha is encoded in two or more bits, where 1.0 equals all bits set.
RGB may have alpha included in each component value; the stored value is the original RGB multiplied by alpha. Premultiplied color components improve performance.
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inlinestatic |
Returns true if SkAlphaType equals kOpaque_SkAlphaType.
kOpaque_SkAlphaType is a hint that the SkColorType is opaque, or that all alpha values are set to their 1.0 equivalent. If SkAlphaType is kOpaque_SkAlphaType, and SkColorType is not opaque, then the result of drawing any pixel with a alpha value less than 1.0 is undefined.