Skia
2D Graphics Library
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#include "include/core/SkColorType.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkTArray.h"
#include "include/private/gpu/ganesh/GrContext_Base.h"
#include "include/private/gpu/ganesh/GrImageContext.h"
#include <map>
#include <memory>
#include <string>
Go to the source code of this file.
Classes | |
class | GrRecordingContext |
class | GrRecordingContext::Arenas |
class | GrRecordingContext::OwnedArenas |
struct | GrRecordingContext::ProgramData |
class | GrRecordingContext::Stats |
Namespaces | |
sktext | |
sktext::gpu | |
Functions | |
static GrDirectContext * | GrAsDirectContext (GrContext_Base *base) |
Safely cast a possibly-null base context to direct context. More... | |
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inlinestatic |
Safely cast a possibly-null base context to direct context.