Skia
2D Graphics Library
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This is the complete list of members for sksg::Group, including all inherited members.
addChild(sk_sp< RenderNode >) | sksg::Group | |
bounds() const | sksg::Node | inlineprotected |
clear() | sksg::Group | |
empty() const | sksg::Group | inline |
fInvalObserver | sksg::Node | |
fInvalObserverArray | sksg::Node | |
Group() | sksg::Group | protected |
Group(std::vector< sk_sp< RenderNode >>) | sksg::Group | explicitprotected |
hasInval() const | sksg::Node | inlineprotected |
invalidate(bool damage=true) | sksg::Node | |
InvalTraits enum name | sksg::Node | protected |
isVisible() const | sksg::RenderNode | |
kBubbleDamage_Trait enum value | sksg::Node | protected |
kOverrideDamage_Trait enum value | sksg::Node | protected |
Make() | sksg::Group | inlinestatic |
Make(std::vector< sk_sp< RenderNode >> children) | sksg::Group | inlinestatic |
Node(uint32_t invalTraits) | sksg::Node | explicitprotected |
nodeAt(const SkPoint &point) const | sksg::RenderNode | |
observeInval(const sk_sp< Node > &) | sksg::Node | protected |
onNodeAt(const SkPoint &) const override | sksg::Group | protectedvirtual |
onRender(SkCanvas *, const RenderContext *) const override | sksg::Group | protectedvirtual |
onRevalidate(InvalidationController *, const SkMatrix &) override | sksg::Group | protectedvirtual |
ref() const | SkRefCntBase | inline |
removeChild(const sk_sp< RenderNode > &) | sksg::Group | |
render(SkCanvas *, const RenderContext *=nullptr) const | sksg::RenderNode | |
RenderNode(uint32_t inval_traits=0) | sksg::RenderNode | explicitprotected |
revalidate(InvalidationController *, const SkMatrix &) | sksg::Node | |
setVisible(bool) | sksg::RenderNode | |
size() const | sksg::Group | inline |
SkRefCntBase() | SkRefCntBase | inline |
unique() const | SkRefCntBase | inline |
unobserveInval(const sk_sp< Node > &) | sksg::Node | protected |
unref() const | SkRefCntBase | inline |
~Group() override | sksg::Group | protected |
~Node() override | sksg::Node | protected |
~SkRefCntBase() | SkRefCntBase | inlinevirtual |