Skia
2D Graphics Library
SkFilterQuality.h
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkFilterQuality_DEFINED
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#define SkFilterQuality_DEFINED
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#include "
include/core/SkTypes.h
"
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enum
SkFilterQuality
{
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kNone_SkFilterQuality
= 0,
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kLow_SkFilterQuality
= 1,
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kMedium_SkFilterQuality
= 2,
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kHigh_SkFilterQuality
= 3,
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kLast_SkFilterQuality
=
kHigh_SkFilterQuality
,
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};
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#endif
kLast_SkFilterQuality
@ kLast_SkFilterQuality
Definition:
SkFilterQuality.h:25
SkTypes.h
kMedium_SkFilterQuality
@ kMedium_SkFilterQuality
bilerp + mipmaps; good for down-scaling
Definition:
SkFilterQuality.h:22
kNone_SkFilterQuality
@ kNone_SkFilterQuality
nearest-neighbor; fastest but lowest quality
Definition:
SkFilterQuality.h:20
SkFilterQuality
SkFilterQuality
Controls how much filtering to be done when scaling/transforming complex colors e....
Definition:
SkFilterQuality.h:19
kLow_SkFilterQuality
@ kLow_SkFilterQuality
bilerp
Definition:
SkFilterQuality.h:21
kHigh_SkFilterQuality
@ kHigh_SkFilterQuality
bicubic resampling; slowest but good quality
Definition:
SkFilterQuality.h:23
include
core
SkFilterQuality.h
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