Skia
2D Graphics Library
GrDriverBugWorkarounds.h
Go to the documentation of this file.
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrDriverBugWorkarounds_DEFINED
9 #define GrDriverBugWorkarounds_DEFINED
10 
11 // External embedders of Skia can override this to use their own list
12 // of workaround names.
13 #ifdef SK_GPU_WORKAROUNDS_HEADER
14 #include SK_GPU_WORKAROUNDS_HEADER
15 #else
16 // To regenerate this file, set gn arg "skia_generate_workarounds = true"
17 // or invoke `bazel run //tools:generate_workarounds`
18 // This is not rebuilt by default to avoid embedders having to have extra
19 // build steps.
21 #endif
22 
23 #include "include/core/SkTypes.h"
24 
25 #include <stdint.h>
26 #include <vector>
27 
29 #define GPU_OP(type, name) type,
31 #undef GPU_OP
33 };
34 
35 class SK_API GrDriverBugWorkarounds {
36  public:
39  explicit GrDriverBugWorkarounds(const std::vector<int32_t>& workarounds);
40 
42 
43  // Turn on any workarounds listed in |workarounds| (but don't turn any off).
44  void applyOverrides(const GrDriverBugWorkarounds& workarounds);
45 
47 
48 #define GPU_OP(type, name) bool name = false;
50 #undef GPU_OP
51 };
52 
53 #endif
#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
Definition: GrDriverBugWorkaroundsAutogen.h:8
#define GPU_OP(type, name)
Definition: GrDriverBugWorkarounds.h:48
GrDriverBugWorkaroundType
Definition: GrDriverBugWorkarounds.h:28
@ NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
Definition: GrDriverBugWorkarounds.h:32
Definition: GrDriverBugWorkarounds.h:35
GrDriverBugWorkarounds & operator=(const GrDriverBugWorkarounds &)=default
void applyOverrides(const GrDriverBugWorkarounds &workarounds)
GrDriverBugWorkarounds(const GrDriverBugWorkarounds &)=default
GrDriverBugWorkarounds(const std::vector< int32_t > &workarounds)